Three hands from three different people reach into a wooden barrel heaped with small brass coins in a dim stone temple, each lifting one coin.
Three strangers was best of all: three hands, one barrel, one coin each.

Elemental Blessings · the temple barrel

Draw Your Blessings

Pay the tithe, put your hand in the barrel, and take the first coin that doesn’t slip away.

In Welce, guidance comes out of a barrel. Every temple, rich or austere, has one in the middle of the room, full of small metal coins, each stamped with the glyph of one of forty-three blessings. You drop a few coins in the tithe box by the door, plunge your arm into the pile, and take the first disk that stays in your fingers. A child gets three of them within five hours of being born, drawn if possible by three strangers, and keeps them for life; anyone can come back for a blessing or two whenever a problem needs one.

This page lets you do it. Choose a vessel, let three strangers draw for you or draw one yourself, turn the coins over together, and keep the ones you like. Everything below the barrel is how the books describe the custom, scene by scene, so the draw behaves the way Welce’s does.

The coins are this companion’s own: brass faces, because the fresh set Josetta sends Corene is “small brass coins”, in enamel rings of the books’ own element colours, with emblems drawn for this page rather than copied from Shinn’s glyphs. Like the rest of the site, it is an unofficial reader’s companion.

1

How a blessing is drawn


There are temples all around Welce, big and small, some heavy with incense and rugs, some austere and chilly, and every one has the same furniture: five benches, one for each element, and a barrel of coins in the middle. In the later books the benches wear the element colours, white for elay, blue for coru, red for sweela, green for torz and black for hunti, and people sit on each in turn to meditate themselves back into balance. Nobody speaks above a whisper. Nothing is locked; Josetta doubts any temple in the city has ever barred its doors.

The ritual is simple. Drop a few coins in the tithe box at the door; the tithes, Leah tells Chandran, mostly pay for the temples’ upkeep. Go to the barrel, push your arm in elbow-deep, stir, and take a coin by touch. Leah grabs the first disk that doesn’t slip through her fingertips; Foley sorts until one feels right to his hand; Val, at a coronation, grabs the first coin she can. Looking is cheating, and Val accuses Sebastian of having picked through the coins. Then you read the glyph aloud, which not everyone can do at sight, and decide whether the blessing is yours.

2

Three, and best from strangers


A set of blessings is three. “It is tradition in Welce for every child to receive three random blessings” before the baby is five hours old, and the best way to get them is to find a temple and have three strangers pull one each; those are yours for a lifetime. On the morning Zoe was born, Navarr Ardelay went out into the dawn streets and begged a coin from each of three strangers: a tavern drunk’s cheap pocket coin stamped with beauty, a servant’s bent and dingy love, and power, drawn at a temple barrel by a young woman who said, “One for your daughter.”

The same rule runs through the whole series. You may draw your own, but it is always considered better if someone else does it for you, because, as Josetta tells the empress of Malinqua, “the blessings have more power when they are bestowed upon you by a stranger.” Friends draw for each other at feasts; strangers swap draws in temples; and when Darien Serlast is crowned, the acolyte asks him to invite three people to pull the blessings that will inform his reign. A blessing or two is enough for a day’s guidance, any day, for any vexing problem.

Painted frame: One for Your Daughter
1 One for Your Daughter The third of Zoe’s birth blessings, as her family tells it. Navarr had already begged beauty and love from strangers in the street; for the third, a young woman went with him to a temple, where he paid the tithe for both and they plunged their hands into the heavy barrel together. Her coin was power, “such a heavy blessing for such a tiny creature,” Navarr laughed, and she drew one for herself as well: wealth. Troubled Waters, chapter one.
Painted frame: Three Blessings for a King
2 Three Blessings for a King At Darien Serlast’s coronation in Whispering Wood, the acolyte asks the new king to invite three people to pull the blessings that will inform his reign. Zoe draws steadfastness, a most excellent attribute for a king; Corene draws vision; and his sister Val, frozen in her seat on the dais until a kind stranger helps her up, grabs the first coin she can and comes up with time, a great gift to him and to the country.
3

Ghosts and the extraordinary three


Not every coin in an old barrel can be read. Coins handled for long enough wear smooth, and people call them ghost coins: blank, unlucky, offering no guidance, or as Corene puts it to Val, the mark of a woman of mystery. The acolytes try to sift them out, but short of emptying a barrel coin by coin there is no way to catch them all, and drawing one for a newborn is supposed to be bad luck. A freshly minted set has none. Rafe Adova, who was born outside Welce and has no birth blessings, pulls nothing but ghosts for himself, and some foreigners draw them too; Leah wonders if the Welchin elements only have an affinity for Welchin souls.

Three blessings belong to no element: synthesis, time and triumph. “Triumph was the rarest of the extraordinary blessings—everyone knew that,” the first chapter says; but the only count the books ever give is that there are forty-three blessings, so the barrels hold multiples of each. Rarity is lore, not arithmetic, and the draw on this page gives every blessing the same chance. When others draw for Rafe, they pull the extraordinary three, over and over; Josetta has never seen anyone draw only extraordinary blessings until she draws them for him.

Painted frame: Synthesis, Time and Triumph
3 Synthesis, Time and Triumph In the tiny temple at her southside shelter, where Rafe is mending, Josetta pulls his blessings for him and opens her hand on synthesis, time and triumph: all three extraordinary blessings at once, a draw she has never seen. For himself, Rafe pulls only ghost coins; whenever Welchins draw for him, the extraordinary three come up. Royal Airs.
Painted frame: A Ghost That Isn’t
4 A Ghost That Isn’t Geoffrey keeps a cauldron of cheap tin coins in the back and likes to pull blessings for every customer. Val’s first two are loyalty and surprise; on the third, studied in the poor light, someone has etched her own initials, V and S. Turned upside down they read S and A: Sebastian Ardelay. “It’s a ghost coin,” she tells Corene, who is delighted, and keeps her secret to herself. Whispering Wood, chapter four.
4

What people keep


Barrels need constant replenishing, because people keep the coins they are happy to get and drop the rest back; Corene once threw back “courage, courage, and courage.” Birth blessings are meant to last a lifetime, and people wear them. Zoe wears hers as three charms on a silver bracelet, and Mally wants one just like it, “Because then you never forget.” Corene’s birth set was made into rings of copper, silver and gold; she gives them to Rafe, who hangs them on a silver chain under his shirt, and Josetta adds three more, stamped with his own synthesis, time and triumph. Navarr hung his over his bed: courage on a square of hammered copper, endurance embroidered in blue on white, triumph painted on a long canvas.

Coins also live at home. Josetta sends Corene a whole set to keep in a bowl and draw from every day, one coin for each blessing and no ghosts; great households keep casks, often more than one; a restaurant keeper keeps a cauldron of blessings in the back and likes to pull some for every customer; and in Whispering Wood, the little park Val’s father, Damon Serlast, built with Taro Frothen has five coloured benches around a cauldron of hundreds of coins, ready for anyone to pull. That park, Val thinks, is a temple as well as a sanctuary.

Painted frame: Blessings for Each Other
5 Blessings for Each Other Far from Welce, in Malinqua’s palace, four young women from four countries draw blessings for one another out of the bag Josetta sent Corene from home: a fresh set, brass, no ghosts. Corene pulls charm for Melissande and laughs; Liramelli pulls love for Alette. It is a Welchin custom, freely given; Melissande asks to go first, and even Alette, after a moment’s hesitation, says yes. Jeweled Fire.
Painted frame: The Coin She Kept
6 The Coin She Kept In her father’s park, Val pulls three blessings for Sebastian from the cauldron, intelligence, luck and love, throws two back and keeps the third in her pocket. When he comes, the coin she kept turns out to be the only one missing from the chain he wears, hung with the blessings she has given him over the years. “The last one,” he says. “The best one.” Whispering Wood, chapter thirty-three.
5

About these coins


Each coin here is a brass disk in an enamel ring. The ring takes the element’s colour from the books, with the element named across the top and the blessing across the bottom; the three extraordinary blessings are silver in a gilt ring; a ghost is a brass coin worn blank. The emblems are new, drawn for this page: a sun for joy, an anchor for steadfastness, an hourglass for patience, a clover for luck. They are deliberately not Shinn’s glyphs, which appear on the printable blessing sheet on her website, alongside her suggestion to “Put blessings in a box and pull one out when you need inspiration.”

The draw follows the books where they speak. A temple barrel holds “multiples of each” blessing, and since the books give no proportions, ours gives each the same chance, so the same coin can come up twice; it also hides the occasional ghost, at a rate the books never give, so ours is a guess of about one coin in eighty. A home set holds exactly one of each and no ghosts, and empties as you keep coins. Coins come up face down and turn over together, because, as Corene says, nobody looks until everyone has one. Kept coins stay in your browser and nowhere else.

Shinn has kept the custom going off the page: for years she drew three blessings every Monday and posted them for her readers, and Jeweled Fire is dedicated “To that crazy fan who never expected a dedication,” with the three blessings she pulled for that fan: intelligence, love and time. A metalsmith makes full sets of the coins, which she has praised and linked. This page is a reader’s homage in the same spirit.

Notes

  • Every rule in the draw comes from a scene in the books: one barrel per temple with “multiples of each” blessing; blind draws; three per set, best from strangers; keep what you like and drop the rest back; ghost coins only in old barrels; home sets of one each.
  • Three things are this page’s guesses, because the books never say: how often a ghost turns up in an old barrel (here about one coin in eighty); equal odds for every blessing (the books say only “multiples of each”); and the size and metal of ordinary temple coins. The books describe only Josetta’s brass gift set, miniatures “the size of her little fingernail,” and Geoffrey’s cheap tin coins.
  • The meanings beside each coin are this companion’s own one-line glosses. Shinn’s chart names the blessings without defining them; in the books a character only now and then says what one means.
← The World of WelceI · Troubled Waters →